A component-based multiplatform game engine

Ginkgo is the name of the game engine we've developed at [Broken Rules]. Ginkgo features a modern component-based architecture, a physics-, geometry- as well as frame-based animation system, deferred rendering and a live editor. It is not exactly a lightweight engine, but very portable and one of the few engines with good vector graphics support out there.

Ginkgo runs on Windows, Mac, Linux, iOS and the Wii U.

See Vide