Hi there. I'm Martin Pichlmair and I am inventing new pastimes at NEON AURELIUS, the experimental games studio that I've just founded with Charlene Putney.

Previous interactive toys I've created are sometimes games, often take the shape of tools, and other times turn out to be weird experiments.

I worked as an Associate Professor and Co-Head of the Games Programme at IT University Copenhagen. I am also one out of five co-founders of award winning boutique game studio Broken Rules and a member of the Copenhagen Game Collective. I have a doctorate in Computer Science from TU Wien.

I love dangerously hot food.

 
 

Recent Talks, Projects & Papers

 
 
Creative Challenges in Artificial Intelligence. – On our journey to new forms of creative expression, we will encounter ethical challenges and cross some legal minefields, to arrive at new perspectives on creativity.
– Presented at Ars Electronica, Expanded Animation Symposium.
 
 
Game Feel. A Survey. – Game feel design is the intentional design of the affective impact of moment-to-moment interaction.
– Published in Transactions on Games.
 
 
Video Game Description Language Environment for Unity Machine Learning Agents., written with Mads Johansen and Sebastian Risi.
— Presented at: IEEE CoG, London, UK, August 20-23, 2019
 
 

Connect

e-Mail
Gamasutra
SlideShare
LinkedIn
Facebook
IMDB
Academia.edu
About.me

Collaborate

Write with LAIKA
ITU Center for Digital Play
Broken Rules